

Interviewed
by Ben and Aurora
Billede Fleck of Hitman 2
Q:
Will the enhanced AI be able to notice and react to environmental
changes such as a bloodstain on the wall or a weapon you
drop laying on the floor?
The
AI in Hitman 2 focus a lot on how characters behave and
react. In the game we have a visual indication of how
tense the guards are (+heartbeat audio and rumble pack)
- letting the player know how the enemies state are. They
are able to see through diguises if Hitman gets to close
or provokes a guard during a period of time. We didn't
chose to use the environmental changes and focused more
at characters and disguises, because a big issue of Hitman
still is to change idendity by changing clothes.
Q: How will the game play differ
from the first instalment in the series?
Hitman
II will be a tremendously improved sequel to the first
game. We believed strongly in our main-character and haven't
as such changed the way the character Hitman works. The
gamers will still play the same assassin. There will be
a main-target on every level, but it's the player that
decide how to complete the mission - e.g. sneaky and stealthy
or gun swinging and noisy. It won't affect the Hitman's
skills or anything like that, but it affects the ranking
of the type of hitman the player is.
Q:
What new weapons can we look forward to seeing, and will
there be a larger variety than the first game?
Our
weapon-guys have done a great job. The number of weapons
has increased and also the diversity of them. The feeling
with the weapons are much better now, and the recoil actually
effects the sight and precision. Also the calibre of the
guns differs, and heavy calibre guns will be able to shoot
through ordinairy doors.
Q: What is the overall motive in
the game?
After
the final killing of the sinister doctor in Hitman1, our
hero takes refuge in a Sicilian monastery, where he tries
to live a peaceful life. But the kidnapping of the priest
at the monastery, forces him to take up his old trade,
but this time, he's doing it out of free will. But below
a simple kidnapping you may discover another storyline
things ain't always what they look like!
Q: How has it been working with
the Xbox hardware compared to other systems?
We
didn't experienced any big problems with the Xbox development.
The Xbox is very easy to develop for, especially when
all graphics and code have been prepared and optimized
for the playstation.
Q: What game (other than Hitman)
would you compare Hitman 2 with, and what are your reasoning?
I'll
put Hitman2 in the category "1st-and-3rd-person-stealth-action-adventure-shooter-with-a-twist"
and every game in that category could be comparable :-)
Q: What will the environments be
like? What kinds of things will you be able to do?
All
in all there are 21 missions - Hitman visits Sicily, India,
Skt. Petersburg, Malaysia, Japan and Nuristan. When designing
the levels we consider the architecture and atmosphere
from a certain location. Opposite Hitman1 we dicided not
to use too many special designet gameplay features on
the levels - instead we made the gameplay features homogenous
through all the levels. Shooting out the lamps at certain
levels gives you an advantages like "blindfolding"
the guards, but that feature is consistent through the
hole game.
Q:
What kind of features have you incorporated into the Glacier
engine? How will the graphics look compared to the first
game?
The
new engine allows us to draw more detail, which has enabled
us to create levels that are much more intricate. Some
of Hitman2's maps are more open than usual, without the
short draw distance and pesky fog normally required to
keep the polygon count at a reasonable level. This is
a tremendous advantage when designing levels, because
we're able to create some great vantage points overlooking
a large area - which is ideal for sniping.
Q: Will the first-person view be
used to just look around, or can you play the whole game
in first-person?
We
decided to give the player first-person option, because
many people are used to FPS, especially when aiming and
shooting precisely. So at any time and any place you can
switch between third- and first-person. Personally I normally
use third-person when I'm investigating the surroundings
and make clean hits, but if I'm in for some action I go
to first-person.
Q:
What part of Hitman 2 are you most proud of?
I'm
quite proud of the game in general. I think all the levels
are so detailed and beuatiful, that I have to apllause
all of the background- and character-artists and animators.
But even though it looks nice it doesn't work without
the groundbraking code - so let me applause them as well.
And thanks to my manager and my family because they believed
in my new album
Q: Will there be a multiplayer component?
No,
Hitman2 will only be a singleplayer game. At IO we are
working on netcode but not for a specific project. We've
also discussed several options that might translate the
Hitman-experience to a multiplayer environment, but at
this point, no specifics can be revealed except we're
considering our options in that regard and have come up
with some great ideas.
Q:
When is the game scheduled to be released?
The
release is in late september on all 3 platforms (PC, PS2
and Xbox)
Q: How do you feel about the Microsoft
Xbox?
Giving
people several platform to choose from is good for the
consumers and the market. But how I feel is quite personal
.
I don't wanna tell you about my crossdressing experiences
as well!
Q:
Will there be any differences between the PC, PS2 and
Xbox versions?
Due
to the performance at the different platforms there will
be some differences like e.g. texture sizes, amount of
effects, level of detail - but the gameplay itself stays
intact.
Q:
How do you feel about the success of the first game?
The
success with Hitman1 gave us actually the possibility
to make Hitman2 - and that's what we're very happy about.
Not the Ferraries and private jets