

Interviewed
by Ben and Aurora
MotorSiege Developer
Tell
us what Motorsiege is about.
[Marketing
mode on]
Motorsiege is a high-energy vehicular combat game offering
a wide range of gameplay modes, fast paced action, and
strong rival characters.
[Marketing mode off]
Motorsiege
is really about having a good time blowing up your friends.
When
you upgrade your vehicles, what are you upgrading, and
how drastically does it affect the performance of the
vehicle.
Currently
you can upgrade thrusters, armor, handling, firepower,
and a weapon bay. And we're always looking for more aspects
that are entertaining to upgrade. The weapon bay applies
to the career mode and dictates how many weapons can be
carried at any one time. In arcade mode you can pick up
an infinite number of weapons.
The
performance of the vehicles nearly doubles as you advance
through the single player game. On top of that, not only
do upgrades affect the overall performance of a vehicle,
they can drastically alter the look of a vehicle. Spend
cash on your armor stat and you'll notice big metal plates
welded to the outside of your car. Upgrade thrusters and
extra engines get slammed on the sides.
What
game do you think Motorsiege most resembles?
The
obvious game is Twisted Metal: Black. However we didn't
just want to make "another" vehicle combat game,
so we've done a lot of things that help distinguish Motorsiege
from the other games out there. Most of these changes
have been conceived while play testing the game over and
over. We got the basic gameplay up and running very early
on in the project and have been hosting play sessions
of the game ever since. These sessions have had a substantial
impact on the gameplay and tuning.
As
an example we've chosen futuristic hovering vehicles because
they allow us to strafe in combat. This is something that
has added a lot of depth to first person shooter combat,
but hasn't really been done in a vehicle game.
Another
result of the testing has been the addition of many gameplay
modes from Deathmatch and Survival Mode to Fox and Hound,
and Siege. Siege mode is a variant of Capture the Flag
that involves a number of score zones around the track.
One guy attempts to carry a ball to the zones while everyone
else tries to either ram him to steal the ball or blow
him up. It can get pretty hectic with 4 players and another
4 AI bots entering the fray.
The
graphics look amazing, how do they take advantage of the
Xbox hardware?
Several
of us have had experience working on the last generation
of consoles and have been very excited about the possibilities
that the new hardware out there has to offer. The biggest
benefit that we have seen, besides high poly counts, is
in multi-texturing. Nearly every triangle that you see
in Motorsiege has between two to four textures on it.
The engine we have developed is set up to handle multi-texturing,
bump mapping, realtime lighting, projected shadows and
cubic reflections. Many of these features have still only
been incorporated in a limited fashion into the tracks,
and we therefore expect them to look even better as the
project nears completion.
What
is the main objective in Motorsiege?
The
career mode of Motorsiege consists of over 30 events,
including multiple boss fights. You start by choosing
a basic car and competing in the lower level tracks to
earn cash and respect, used to challenge the current reigning
champions and unlock new environments. Once you have proven
yourself the regional champions will challenge you to
a one-on-one battle for their title.
Will
online play be implemented? If not, will system link (for
gamespy and Xbox connect users)?
Unfortunately,
as a small independent developer we were not able to dedicate
the resources necessary to implement online play. But
it's definitely high on our list for Motorsiege 2.
How
do you like developing for the Xbox, and how does it compare
to other consoles?
The
Xbox has been a great machine to work on. The best part
about working on the Xbox from a game design point of
view is that we can get stuff up and running on it so
quickly. A lot of times you have to learn things by trial
and error. We've made a lot of changes to Motorsiege over
the course of development because some ideas just didn't
turn out to be as fun as they could have been. Due to
these rapid revisions Motorsiege has undergone an evolution
for the better, which just wouldn't be possible without
the Xbox's ease of development.
When
is the expected release date of Motorsiege?
Motorsiege
will be in stores for Christmas.
How big are the tracks?
They
vary in size from small arenas used for one-on-one fights
to larger, sprawling outdoor environments.
The opponents look rather
.odd. What can you tell
us about them?
We
wanted to offer character opponents that the player could
go up against and gauge their progression by. So we came
up with a bunch of characters that you are going to love
beating. The setting of the game is futuristic and highly
satirical, something similar to Running Man, or Max Headroom.
So we started looking at characters from those shows and
movies, and added into the mix typical gimmicks used in
professional wrestling. Then we pushed them even further.
The end result is a game where you can fight a flashy
egomaniac, a trained ape, an eccentric medical robot,
or a little old grandma with a cute dog and a mean streak
the size of King-Kong. The characters are designed to
be funny and get a couple of laughs from the player in-between
matches - as opposed to dead serious or edgy. They add
a lot of humor to the game and make the overall gameplay
experience much more entertaining.