

Interviewed
by Ben and Aurora
Jasper Kyd the Music Composer for Hitman 2
What is your role in the creation of Hitman 2, and
Brute Force?
I
am the music composer on these 2 games. For Hitman 2 I
am also responsible for implementing the music and making
sure it is used in the best possible way. Figuring out
when to play the music and when not to play the music
is important. If there is too much music
in a game, people are going to turn it of, no matter how
good the music is. For Hitman 2 I am also producing a
soundtrack CD.
How
did you get started in the gaming industry?
Well,
when I was 13 I got a Commodore 128/64 and started composing
music. Then I bought an Amiga 500 computer and started
creating music with that. I was in several different demo
groups, and we made some popular Amiga demos. I also played
some concerts around Europe at some major demo conferences
(back then they were called "copy parties" and
often the police would show up and shut down the party.
Imagine traveling from
Denmark to Holland in a bus full of crazy party people
and then having the police show up after a few hours after
getting there.
Then having to spend the night in the nearby bar with
a couple of hundred people, sleeping on the floor. Those
were the days
)
Anyway,
so I started out doing music for some 50 demo productions
and when I was 19 we created our game company Zyrinx,
We did Subterrania, Red Zone & Scorcher. Hitman was
later created by my old friends from Zyrinx.
Do you work on all your music, or do you have people
helping you?
I
compose all the music. When working on large orchestral
projects I work with an orchestrator, lyric writer, producer
etc.
What is your opinion of the progress of the two games?
I
think they both look great. Both games are on the forefront
of cutting edge technology and graphics. Hitman 1 &
2 are very advanced in terms of programming. You can drag
people up stairs, shoot things and they will fall and
break in realistic ways,
walk into sheets and they move realistically around your
character etc. These things add lots of realism to the
game environment.
In
Brute Force the character design is amazing. The amount
of polygons used for the characters really help show of
the Xbox hardware. The alien environments also look great.
How
do you decide on the type of music you use in the games?
This
is done in different ways. On some projects you are asked
to come up with music style ideas and other times the
developers know what kind of music and atmosphere they
want in their game.
Which
games do you currently play, and on what console?
I
am currently playing GTA3 on PC.
Where
do you see your company in five years?
I
am not sure. My dream has always been to score video games
and films, and that is what I'm currently doing. I am
also starting my third orchestra score soon, and that
is something I would like to do more of.
What
do you most enjoy about your business field?
Well,
in games you are often encouraged to experiment and come
up with something unique. That has always been the very
foundation of my music style, to experiment and come up
with something different. So the gaming business is an
excellent platform for pushing the limits of my music
What
do you think people misunderstand the most about music
in games?
I used to think that a big part of the misunderstanding
came from the gaming press. Many times I have heard and
read that "we don't know anything about music so
how can we rate it" but it has gotten better lately.
Also,
the press often looks at music from a perspective such
as "a big orchestra was hired to perform the music
and therefor we give the music an A". To me, anyone
can work with a big orchestra, but making use of the orchestra
in a good and original way is much more interesting.
Another
misunderstanding is that game music is bad. I personally
believe that 90% of all game music is bad music, so it's
understandable that people believe game music is bad.
I mean, if a non gamer has only seen are played a couple
of games, chances are that the music he/she heard was
bad. Strangely enough, the chances of good music in a
AAA titles is often the same as a smaller independent
title, even though the music budgets are much bigger.
I used to think 98% of all game music was bad, so this
has also improved lately.
If
you could have chosen any other job, what would it have
been?
I
always wanted to be a filmmaker. That's the education
I pursued in Copenhagen, but getting into a Danish film
school
is very difficult. So I decided to keep doing what I was
doing,
which was music. Still, I have directed an underground
sci-fi/horror short here in NYC, and I'm involved with
the independent film scene in Manhattan and Brooklyn
What can you tell us about Brute Force?
Well,
the developers of Brute Force encouraged music experimentation,
and I had a lot of fun writing the music.
What can you tell us about Hitman 2?
The
Hitman 2 score was performed by the Budapest Symphony
Orchestra and the Hungarian Radio Choir. I have included
a link for a TV show I did about the recording of the
score at my web site. It's in Danish but it shows elements
from the actual recording - www.jesperkyd.com
How
difficult is game music compared to other areas of game
design, like graphics?
I
think it's harder to communicate music ideas and find
out exactly what kind of music is needed. With graphics
you know right away if it looks good or not. Talking about
music is also difficult, since music is more of a feeling
and an atmosphere.
How do you feel about today's games and their music/sound?
I
think it's slowly improving, but I still hear amazingly
bad music in many games. I'd say one in 10 games has nice
music,
but very few games have really great music.
Will Hitman 2 and Brute Force feature dynamic sound
(where music and sound is decided depending on the situation
in the game)?
Yep,
the music changes depending on the situation in the game.
What other games have you worked on?
MDK2
& MDK2 Armageddon, The Nations, Messiah, Hitman Codename
47, Freedom: Battle for Liberty Island and many more.
What
do you see in the future for the relationship between
gaming and music?
Well, I think that game music is improving and I don't
see any reason why this trend wouldn't continue. Developers
are paying more attention to music and when you have a
good score, it really adds an extra dimension to the game.
Thank
you for talking to us!
When
you are done reading please hop over to Jasper Kyd's site
@ http://www.jesperkyd.com