

Interviewed
by Ben and Infestator
ToeJam and Earl Productions
What is Toe Jam & Earl all about?
Pure,
unmitigated, unadulterated insanity... and collecting
the 12 Sacred Albums of Funk for Lamont the Funkopotamus,
source of all Funk in the known universe.
How
many mini-games and side quests will there be available,
and could you describe one?
Well,
that all depends on how you define these things. As I
mentioned, there are 12 Funk Albums to find and retrieve
from some really scary Earthlings. There are 20 (or so)
Funkotronian missions players have to complete in order
to gain entrance into gate battles (mini-games that have
to be won in order to move on to new zones of earth),
and 10 (or so) other mini-games, each awarding players
with points, bucks and super-presents that help to complete
the game. And, there are secret levels and downloadable
mini-games that can be unlocked through a variety of means.
In the final battle, you'll need to duke it out with the
bad boy himself, the Anti-Funk. It's an odyssey of galactic
proportions.
In
one mini-game, you must complete a high-speed race on
Rocket Skates. There are three times to beat: Bronze,
silver and gold. Achieving each level awards players with
a different game resource. In another mini-game, you have
to convert all the Medusa Babies to the ways of Funk by
shooting Funkify Notes from the air while flying with
Icarus Wings. The list goes on.
How
will Toe Jam & Earl III differ from the previous Toe
Jam & Earl's gameplay-wise?
In
many ways, TJ&E3 is the original game on steroids.
We've added a ton of new presents, player-controls, the
afore-mentioned mini-games and boss battles. Of course,
there's the new character, Latisha, and a whole mess of
new Earthlings to contend with. But we definitely wanted
to give our original fans something to come home to, while
bringing the original design up to the caliber of the
latest generation of gaming. All in all, it's a funk-fest!
When
is Toe Jam & Earl III expected to be released?
With
any luck, it'll hit the shelves in October. We'll keep
you posted.
From
what I've heard, you guys are major fans of funk music.
What bands will be featured in TJ&E?
Big,
big fans. But we aren't featuring any existing bands in
TJ&E3. It's all original stuff, and plenty funky stuff
at that. We hope you enjoy it as much as we have!
How
long has TJ&E been in development for, and what has
been the toughest developmental hurdle?
We've
been in development for 2 ½ years!!! That's a long
time, and mostly as a result of our original plan to make
this a Dreamcast title. When we decided to switch gears
and create an Xbox version, we had a whole mess of retooling
to do. Visual Concepts has been more than a little bit
patient with us, and we're doing everything in our power
to make them happy for that decision. But, in the end,
we simply try to make games that we're proud of, and by
that measure, I can whole-heartedly say that we've succeeded.
What
is your favourite thing about TJ&E?
Argh!
Tough question! Favourite? Not the five or ten favourite?
Okay, so I have to give you a little background before
I answer this. For us, ToeJam & Earl is all about
taking life a little less, no strike that, a lot less
seriously. It's about getting together with one or more
people and just laughing your ass off. There are definitely
magical moments, and quite often, they're the ones we
couldn't have thought of in a million years. Several random
components of the game come together in some new and random
way to make for pure hysterical fun.
I'll
never forget the first time - this was in game one - when
ToeJam got hit by a cupid just before joining Earl in
the elevator to the next level. Now, you have to understand
that Big Earl is a rather rotund Funkotronian, and he
desperately needs a new belt. So when TJ & Big E arrive
at the next level, Earl's pants are down around is ankles,
and ToeJam is still in love
from being shot by the cupid, saying, "I love you
Earl!" A priceless moment, completely random and
totally unscripted. I loved that! So if there were one
feature about TJ&E3 that I couldn't give up, it would
be random level generation. Of course, this also lends
to TJ&E's replay value, which I personally value immensely.
Another
favourite of mine is Risky Presents. They have a certain
chance of backfiring, and turning into some random bad
present. This has the effect of really mixing things up
and making the game harder in all the right ways.