

Interviewed
by Ben
Rich Briggs, Product Manager for Panzer Dragoon
Rich
Briggs: Were all really excited about the launch of
Panzer Dragoon Orta next week. We have saved the best
for last in many peoples opinions. With Panzer Drgoon
orta we returned to the classic shooter roots but tried
to blend what was great in the past games. It has the
ability to morph your dragon into 3 forms which has a
strategic affect on the game for whatever the situation
calls for. The epic boss battles not only demand precision
in firing but positioning to expose wing points, ect.
There will be tons of unlockable features in the games
which add more replay ability to the game.
One
of the really exciting things in Panzer Dragoon Orta is
that it uses the in-game engine very well. Its one of
those games where you look at it and cant believe its
moving on your screen.
Are
parts of the enviroments fully destructable, the enviroments
seems to be so detailed.
There
are some parts which you can destroy, for example in the
first level as your flying along there are search lights
and little buildings, you can destroy the search lights
and some of the buildings. But if your flying down the
canyon wall you can't blow off the rocks on the side of
it.
What
kind of effects did you used to take advantage of the
hardware?
This
is probably the area where I am least skilled. The team
have worked on past games such as Gun Valkyrie and Jet
Set Radio Future and pushed the technology as far as they
could on the Xbox.
In
the beggining the team was debating weather or not to
have downloadable levels and characters. Eventually they
decided they were not going to include Live support.
The
second reason is there is so much unlockable content in
the game already we wouldnt really need to put downloadable
content on Xbox Live. You have multiple riders, side quests,
sub-missions, and the oppurtunity to play the game with
different riders and costumes. Your really getting three
times the content along with the game.
Why
was the Japanese version released in december but the
US version was held off until January even though it was
in full english?
We
made the decision to push the game back to january because
we wanted to tweak the gameplay, we flushed out some levels,
added a few more story details. Just tried to make it
look complete. We wanted to make sure to have a comphrehensive
experience with Panzer Dragoon Orta.
About
the saturn version when developing this game, what was
in mind? To create a new shooter similar to its previous
saturn moods or to create a whole new game because from
the demo it seemed pretty much like it was from the saturn
perspective.
We
defenitly went back to the original, in Panzer Life, according
to the blueprint. But we wanted to include so much more
that was in the original two Panzer games. We took it
to the next step so you can morph your dragon on the fly.
But we really wanted to re-introduce the series. But Since
so many people didnt get to experience Panzer Dragoon
we went back to the series roots.
Is
there going to be any multiplayer options in the game?
No,
Again, this is meant for the user to bond with Orta and
the dragon. So its a single player experience.
Were
there any features that you would like implement in the
game but did not have time to add?
Actually,
no. With the delay we accomplished just about anything
we needed to do. Panzer Dragoon was already an amazing
game, even if we released it in November. Now its an absolutly
mine blowing game.
Can
you layout the control scheme for us?
Basically
the controls in your disposal is a button to fire, either
shooting your laser or shoot your pulse cannon, in your
hand. You have the ability to speed up and slow down,
the speed attack is actually a melee attack. You also
have the ability to change the dragon form to Heavy wing,
Glide Wing, or Base Wing. Then you have the triggers which
rotate the camera around your character, because you actually
are going to be playing in a 360 degree theator of combat.
Action is really happening to you on all sides. Enemies
are sneaking up on you and shooting from above and below
you. You can use the camera to find out where you are
being attacked from. The heavy wing has a huge mounted
laser, the base wing has just a laser that will obliverate
everything on the screen, the glide wing has a series
of mini dragons that go out and kill enemies and steal
their life for yours.
What
would be your favorite part of Panzer Dragoon, in your
opinion?
I
would have to say the story. Its such a magical world,
and I get to go back to it again. It is a real treat.
The fact that some of them are going their for the first
time or going back to experience the world they have grown
to love. The things you find out about the Panzer universe.
And just the way that it all comes together, from the
narration, the cut scenes, to the CG animations that are
in the beggining, middle, and end of the game. You may
rememeber from the E3 trailer we put out when the dragon
is in the snow and Orta walks up to him and no word is
spoken but just the amount of the emotion, I just almost
teared up when I saw it.
In
any of the enviroments are there any fog or rain effects?
In
the first level there is rain that will hinder your character.
In the snow your basically running in the ground, the
powder of the snow is really nice. Theres a really nice
lense flare going on there. Its not like the time is changing
but its not like your in one place.
So
in total how many different weapons and attacks can you
use?
Actually
there are huge amounts. As you are playing the game if
you destroy a certain number of enemies they will release
a gene which will power up your attack. Each one of the
attacks have a different looks. Theres really a lot of
battle techniques at your disposal.
How
many levels are in the game?
There
are a total of ten levels not including the unlockable
side missions.
How
many gameplay hours are there including the unlockables?
Wow.
I mean if you want to talk about a seasoned player that
knows what they are doing you are talking about 6 to 10
hours. But then if you started playing the original Panzer
game thats about another full game itself, probably about
16 hours of gameplay in there.
What
are the chances of seeing another Panzer Dragoon in the
future?
Well,
no one would love that more then me. The development team
would love to work on one and have some ideas but it depends
on how the public receives Panzer Dragoon Orta.
Is
it likely that the game will be poured on any other consoles
or will it be Xbox exclusive?
Its
definetely Xbox exclusive for the near future. Anything
can happen down the road but there are no plans for any
other platform release of Panzer Dragoon Orta.